![]() $1k over 7 years totals $150 a year, which still seems insane to me. It's not about what you can do, it's about the ridiculousness EA is offering as a standard. New players will obviously want to play what they want asap. I personally didn't enjoy getting a pack, playing 2 days and getting bored and waiting months. "Nobody buys full price" so why does EA insist on releasing it that price when people know it's not worth it? Also the buying packs slowly over years only makes sense for those who did it at launch. People say wait till on sale is 1) still a lot of money and 2) is proving how messed up EA is that people agree it isn't worth the price and have to wait for sale. I'm saying if you did it doesn't seem nearly worth it especially for how buggy it is. I could buy a high end model cell phone/PC for that price and if it had that many bugs I'd be guaranteed my money backĮdit: to reclarify I'm not saying you have to buy all packs. ![]() I'm sorry but I just can't imagine spending $1,300 to be given this sloppy garbage. Add that with the fact you pay ALL THIS MONEY AND THE SIMS DOESNT EVEN WORK PROPERLY BECAUSE OF THE BUGS I could list so many games that are 1/10th that price that have given me hundreds of hours of gameplay. Currently, he's writing his first book due sometime in 2022.I never thought about it this way until now but does nobody else think this is absolutely insane to spend on one game and dlc? Yes you could not buy everything (looking at you, Batuu) but even if you got your favourites you're still looking at hundreds of dollars and the packs are set up in such a way the game isn't even fun without a lot of them because each only brings a tiny snippet. Music since then, however, has taken a hiatus - though smaller projects occur on the side - and now he focuses on graphic design and further creating content and contributing towards the support, development, and promotion of video games and film, where his words can be found as blurbs and promotional material for the likes of Proletariat's Spellbreak, Blizzard's Heroes of the Storm, and Nintendo's Mario Kart 8. All of this would eventually allow him and his music to be performed, compiled, played, and promoted through various outlets and establishments, including being featured on Richard Durand's "In Search of Sunrise", BT's "Laptop Symphony", performing at EDC Chicago, and providing official remixes for the likes of Lights, Gareth Emery, and Linkin Park. Music has the power to elicit emotion and is a big contributor to both video games and film as well, and through constant practice, wonder, and exploration, he would eventually find his signature sound that would blend these two, providing a retro cinematic take on Trance music before eventually going to a heavily emphasized ambient and film-score approach to his melodic future. Though he would write thought-provoking short-form stories as a kid when others would use their time smashing their Megazords and ZOIDS into each other, it was his introduction to music composition that would eventually become a catalyst for the things he loved most: video games and film. Since then, an eclectic taste within those mediums and a constant investment in the innovation and artforms of each have consistently inspired him to push and do more on the creative front. Dennis Gagliardotto's love for video games and film spans way back to his first memories of playing Super Mario World on SNES as a kid.
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